Pommels
Pommels are a passive weapon modifier in Sands of Aura. Learned through Master Casts that are found all across Talamhel, they are unique passive or active effects that strengthen your weapons. Pommels signify one of three modifiers that are dynamically applicable and changeable besides Codices and Weapon Heads. Once a weapon has been augmented, Pommels can be swapped at will for Glint, based on the rank of the weapon, through reforging. Applying a Pommel to a newly crafted weapon does not carry any additional costs. A Pommel is considered an optional weapon modifier and strictly speaking not necessary for the creation of a new weapon.
Pommels are the only weapon modifier to not change a weapon's visual appearance. While they do not affect the underlying fighting style, Pommels can apply positive status effects to the player character or negative effects upon enemies like bleeding or poison.
List of Pommels
Effect | Location | |
---|---|---|
Berserker |
When hit go berserk dealing 35% more damage for 5 seconds. | Quest reward from Emerald Flame, Ember Heart |
Blood Drinker |
Gain 1 healing charge every 8 kills. | Quest reward from Reduced Fare |
Blood Runner |
After killing an enemy gain a 20% speed boost for 16 seconds. | Dropped by Berin & Cyran, The Wilgram Twins |
Bloody Mess |
Each hit has a 25% chance to deal 100% more damage. | Colossus of Radiance |
Concussive Blast |
After Special attacking or cleansing, you have a +25% chance per corruption bar consumed to stun and deal 100% of weapon damage to enemies around you. | Quest reward from To Shield or Smother |
Consume Power |
When you kill an enemy increase your damage dealt by 7.5% for 30 seconds stacking up to 4 times. | Melgom's Cavern |
Corruptive |
Gain 0.087 Corruption every 1 second while in combat. | Dropped by Ulgar, The Unrested |
Double Edge |
Deal 50% more damage and take 5% of damage dealt. | Crumbling Basilica |
Finesse |
Every 5th hit deals 175% more damage. | Defeating Baltha & Mol, The Belfry Priests without the help of Kauzzum, The Reformed Seether or purchased from Mysha, The Courtcall during The Festival of the Spire |
Flurrious Strikes |
Each hit has a 10% chance to trigger an additional attack. | Dropped by The Flare Knight |
Focus Damage |
When attacking the closest enemy takes an additional 100% damage for each enemy within attack range. All other enemies take no damage. | Can be purchased after completing The Chasm's Cache |
Hallowed Ground |
Each hit has a 12% chance to place a circle of power on the ground causing your attacks to deal 25% more damage. | Quest reward from Engulfed in Sin |
Hemorrhaging |
Hemorrhage hit enemies, causing 25% of weapon damage every 0.3 seconds while they are moving for 6 seconds. | Can be purchased after completing Radix Reliquary |
Janky |
Attacks deal from -50% to +75% damage. | The Nexus |
Poisoner |
Poison hit enemies, dealing 10% of weapon damage every 1 second for 2 seconds stacking up to 5 times. | Tupi's Grotto |
Radiation |
Deal 8% of weapon damage to enemies within 6m every 0.5 seconds. | Noxious Vault |
Replenishing |
When you block damage you heal for 10% of the poise damage taken. | The Flare Forge |
Sneak Attack |
Deal 75% more damage to enemies with full health. | Defeating Baltha & Mol, The Belfry Priests with the help of Kauzzum, The Reformed Seether or purchased from Mysha, The Courtcall during The Festival of the Spire |
Spawn Ally |
Each hit has a 6% chance to summon a ranged ally that deals 50% of weapon damage per attack and lasts for 16 seconds. | Quest reward from Armistice |
Spawn Projectile |
Each hit has a 10% chance to spawn projectiles out radially that deal 80% of weapon damage. | Dropped by Vekksha, The Crowned Deceiver |
Stealth |
After special attacking or cleansing you become invisible to enemies for 2 seconds per stack of corruption consumed. Attacking will remove this effect. | The Grave |