Damage

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Damage is dealt by yourself, Enemies, or by hazards. When you or enemies take damage, health is depleted.

Damage is reduced by Armor.


Staggering:

Any time you hit an enemy, they are staggered. Subsequent staggers against the same enemy will have increasingly reduced duration until they haven't been staggered for a duration. Eventually this duration will become szero, and they will be unstaggerable for a duration.

The base duration of the stagger is based on the attack that triggered it. The rate at which enemies gain and lose stagger resistance varies by enemy, with a few enemies being permanantly unstaggerable. Certain enemy actions also confer stagger immunity.

For player staggering, see Poise


Critical Hits:

Critical damage numbers show up in yellow, and deal 150% of normal damage by default. All crit modifiers stack additively.

There are three ways of dealing critical hits, which do not stack with each other. Any critical hit will deal the normal crit damage, regardless of how many of these conditions it meets:

  1. Chance - The Two-Handed Stabbing fighting Style has a 25% chance to deal a critical hit on each attack.
  2. Backstab - Hitting the enemy from behind will cause a critical hit.
  3. Parrying - During the short stun after a successful parry, all damage the target takes will be a critical hit. This applies to new and existing Damage over Time effects. Once the stun ends, DoTs will return to normal damage.