Sigils of the Forsaken Gods

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Quest Overview

Sigils of the Forsaken Gods is the main story of the game.

Location

Quest Giver

Prerequisites

Next Quests

Warning: Spoiler Ahead. Read at your own risk.

  • If the player progresses down Aura's Ending route:
    • A Jewel in the Darkness


Fail Conditions

  • N/A

Objectives

Warning: Spoiler Ahead. Read at your own risk.

  • Activate Melgom's Sigil with Seldom in Starspire.
  • Deliver Melgom's Restored Sigil to the Nexus.
  • Collect the next sigils.
  • Collect the other half of Embarsarian's sigil.
  • Return to Starspire and speak with Seldom.
  • Deliver Embarsarian's Restored Sigil to the Nexus.
  • Await further instruction.
  • Confront Seldom and Tupi in Starspire.
  • Collect the next sigils.
  • Depending on if Black Rot Chasm or Ishular was completed first:
    • Collect the other sigil at Ishular.
    • Collect the other sigil at Black Rot Chasm.
  • Activate the sigils in Starspire.
  • Speak with Tupi in the Nexus.
  • Explore the Pillar of Entropy.
  • If the player does not progresses down Aura's Ending route:
    • Defeat Aura.
    • Confront Maveth.
  • If the player progresses down Aura's Ending route, but betrays her to side with Tupi:
    • Defeat Aura.
    • Unbind Maveth.
  • If the player progresses down Aura's Ending route and sides with her against Tupi:
    • Defeat Melgom.


Guide

Warning: Spoiler Ahead. Read at your own risk.

After defeating Ubanni and receiving the Sigils of Forsaken Gods quest from Tupi, you’ll proceed back to Starspire and activate the sigil with Seldom. Proceeding into the portal you will complete the “Weight of Relief,” quest before waking back in Lawrence’s home to discover he has become gravely ill due to the corruption. Speaking with Galina and with Aura directly after will grant you the “Reverie and Libations,” and the “Embers of Avarice,” quests respectively. These will take you to both Radix Stronghold and the Flare Forge where you will collect the two fragments of Embarsarian’s sigil. After collecting both and after healing Lawrence you will speak to Seldom again to repeat the activation process from before. Tupi/Twee will give you the Khrisom Orb and you 0will make another trip to the Dune of Creation. Returning from the dunes you will find Lawrence healed and the time for festivities at hand.

After completing of the “Festival of the Spire,” and after unsealing both Ishular and the Black Rot Chasm, you will collect the sigil of Hirath and the sigil of Rakkys’ respectively. Upon returning to Starspire with both sigils, you will find it burning and must complete the “A Natural Effect,” quest. Once that quest has been completed, you’ll be directed to the Nexus where you will speak with Tupi who has opened the Pillar of Entropy using the sigils he collected from you. At this point, IF you’ve completed a majority of the optional Aura moments a portal will open and Mentes will summon you. Speaking with him will allow you to start the quest “To See a Candle’s light.”

IF you do not complete the “To See a Candle’s light,” and proceed into the Pillar of Entropy, you will meet Aura in the central most chamber of the pillar where she has given into Maveth’s corruption. You will have to fight her and once she is defeated a wall will disappear allowing you to progress forward. Tupi will be waiting and he will beckon you to undo Maveth’s chains so that attention is pulled away from the Forsaken Gods. Once this has been done and Maveth has been defeated. Tupi will transform into Melgom and will perform the ritual which will cleanse the world.

IF the player completed the “To See a Candle’s light,” quest and discovered the true cost of Tupi’s plan, Aura will emerge after entering the portal to the Pillar of Entropy and progress to a wall where she will reflect a moment. After descending down the main stairs of the Pillar of Entropy, you’ll find Tupi waiting in a clearing. Tupi will double down on his decision, stating that not only did Seldom’s actions not save humanity but they made the corruption worse by giving Maveth access to the Forsaken Gods. Aura will emerge and offer the counter to Tupi stating that the world is still alive despite its corruption. She begs that you remain committed to Starspire. Here you have a choice upon who to side with. Choosing Tupi will continue the Sigils of Forsaken Gods quest and choosing Aura will being the Jewel in the Darkness quest.

After choosing to side with Aura, Tupi will transport you to a realm beyond human understanding. There he will transform into Melgom, The Carver of Talamhel and must be defeated.