Armor Sets
In Sands of Aura, Armor Sets serve as foundation for your gear together with Weapons and are the primary source of Health and Armor. Additionally, while health increases the amount of Poise during blocking, armor affects the health regained when using Testament Bells.
Every armor set consists of four separate pieces - Helm, Chest, Legs and Gloves. Every piece of armor carries a unique Set Bonus that is applied upon equipping two or four pieces belonging to the same set, respectively. Equipping all four pieces of a set directly doubles the effects of the 2-set bonus.
Armor sets possess up to six Rune Slots. The available number of slots incrementally increases through six stages depending on the rank of the armor. Every slot may hold every kind of individual rune without limitations.
Armor pieces may be enhanced to rank 20 at the Forge using Glint and a variety of Sacrumite upgrade materials. Similar to weapons, there are thresholds to which armor can be upgraded to, before it becomes necessary to upgrade the forge itself.
The Armor attribute is susceptible to an enemy's Armor Penetration value and diminishing returns, meaning the amount of armor gained will decrease the higher the current value. Health and the amount healed by testament bells are not affected by DR. Armor sets do not need to be repaired or otherwise cared for.
Armor set upgrades and values
Upgrading armor sets
(All materials provided are part of the Sacrumite family of upgrade materials)
Armor attributes
While every individual piece of gear is visually distinctive, their passive attributes are the same across all Armor Sets and Ranks.
Armor calculation[OUTDATED]
The Armor value provides damage reduction to both health and Poise damage via the following method:
- Armor Penetration is applied to your total armor value
- Your 'armor percentage' is calculated as part of the max armor cap of 1000, and expressed as a decimal.
- The decimal is passed into: DamageReduction = 1.05 * armorPercent / (armorPercent + 0.5)
Example:
- With an armor value of 60, your armorPercent would be 60/1000 or 0.06
- Damage reduction = 1.05 * 0.06 / (0.06+0.5) = 0.1125, or 11.25%
- With an armor value of 164, your armorPercent would be 164/1000 or 0.164
- Damage reduction = 1.05 * 0.164 / (0.164+0.5) = 0.259, or 25.9%
At 1000 armor, you would reduce damage taken by 70%.
List of Armor Sets
Barbarian Plate Armor Reduces poise damage taken |
Big Armor Gain spellblade charge on successful parry |
Wrapped Armor Brief damage reduction after dodge |
Scalemail Armor Every 3 seconds, dodging deals damage and stuns |
Nomad's Armor Testament Bells heal for more |
Bellwether Armor Small chance to entirely avoid attacks |
Cavalier's Armor Stacking damage buff after collecting glint |
Knight's Armor Block projectiles that are within a cone of your facing direction |
Berin's Armor Any overhealing you receive will be added to a secondary health pool |
Cyran's Armor Any overhealing you receive will be added to your next attack |
Hallowed Armor Restore some health every 1 second for 30 seconds after using a testament bell |
Alchemect's Armor Chance to negate an attack while applying spellblade effect to attacker |
Atnael's Armor Increases damage of your spellblade abilities |
Remnant Knight's Armor Increases corruption gained |
Cathexis' / Pleonexis' Elite Ferrum Armor Chance to activate spellblade on attack |
Merchant Armor Restore health when picking up glint |
Ferrum Steel Armor Increases damage dealt when successfully dodging an attack |
Savage Armor Gain corruption when attacked, also works during blocking and parrying |
Oni Armor Increases duration of applied damage over time effects |
Alaira's Armor Gain shield upon using testament bell |
Mott's Armor Replenishes health during short window when dealing damage after having received damage |
Wilgram's Armor Gain stackable buff increasing damage when dealing weapon damage |
Gambison Armor Increases chance for all attacks to deal critical damage |
Assassin's Armor Reduces damage reduction from armor to 0 and increases your damage done by a percentage of damage reduction lost |
Betrayer's Armor Increases the damage of your unarmed attacks by a percentage of you maximum health |