Weapons

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Weapons in Sands of Aura serve as primary method to defeating enemies and bosses. Together with Armor Sets they form the player character's gear.


They consist of four separate modifiers of which three are freely changeable throughout the game - Weapon Heads, Pommels and Codices. Fighting Styles cannot be changed and are permanent once the weapon has been constructed. The fighting style can be chosen upon the very first weapon choice during character creation and when forging an entirely new weapon at the Forge.


Two weapons can be equipped at all times to the main- and offhand. While the weapon slot itself does not affect a weapon's damage or stats, only the passive modifiers of the main hand will be active. Using the Talismans of Attunement and Blade Dancer can activate modifiers of the passive offhand weapon.


Weapons do not possess Rune Slots. During combat, Spellblade may be applied to enhance normal attacks with elemental effects. Spellblade damage is not affected by the damage or rank of the weapon. A weapon's normal attack damage may be increased by Armor Penetration but is likewise susceptible to an enemy's armor value.


Weapons may be enhanced to rank 20 at the forge using Glint and a variety of Sacrumite upgrade materials. Similar to armor sets, there are thresholds to which weapons can be upgraded to, before it becomes necessary to upgrade the forge itself. Weapons do not need to be repaired or otherwise cared for.


Weapon upgrades and values

Upgrading weapons

Compared to armor sets, weapons are not found or awarded in the open world or through quests. Every available kind of weapon, based on its modifiers, can freely be crafted using the forge as long as said modifiers have been unlocked.

(All materials provided are part of the Sacrumite family of upgrade materials)


Materials to +2 to +3 to +4 to +5 to +6 to +7 to +8 to +9 to +10 to +11 to +12 to +13 to +14 to+15 to +16 to +17 to +18 to +19 to +20
Sacrumite Dust 2x Dust 4x Dust 8x Flakes 1x Flakes 2x Flakes 4x Flakes 8x Sliver 1x Sliver 2x Sliver 4x Sliver 8x Shard 1x Shard 2x Shard 4x Shard 8x Chunk 2x Chunk 4x Chunk 8x Ingot 4x
Glint 500 1000 1500 2000 2500 3000 3500 4000 4500 5000 5500 6000 6500 7000 7500 8000 8500 9000 15000


Weapon attack values

While all three passive modifiers (Weaponhead, Codex and Pommel) have a significant impact on combat performance, the Fighting Style determines a weapon's raw attack power the most. Every weapon has a natural +- 5% damage deviation. The seventh Unarmed fighting style has no active damage scaling and is generally not a viable play style, unless the Betrayer Armor Set has been equipped.


Style +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20
One-handed Slashing 20 25 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200
One-handed Stabbing 15 20 25 30 37.5 45 52.5 60 67.5 75 82.5 90 97.5 105 112.5 120 127.5 135 142.5 150
Two-handed Slashing 30 40 50 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300
Two-handed Stabbing 24 33 41.5 49 55 67.5 78.75 90 101.25 112.5 123.75 135 146.25 157.5 168.75 180 191.25 202.5 213.75 225
Dual Wielding 12 15 18 24 30 36 42 48 54 60 66 72 78 84 90 96 102 108 114 120
Glaive 12 15 18 24 30 36 42 48 54 60 66 72 78 84 90 96 102 108 114 120


Nomenclature of Weapons

A weapon's name is determined by the specific combination of all four modifiers based on the order Pommel + Codex + Fighting Style + Weapon Head - both pommels and codices count as optional modifiers and are therefore not necessary for baseline naming conventions.


Resulting name of weapons may be inferred when crafting and modifying weapons at the forge.


1.0+ naming convention

Axe Sword Mace Great Sword Dagger
One-handed Slashing Slashing Axe Slashing Sword Slashing Mace Slashing Great Sword Slashing Dagger
One-handed Stabbing Fencing Axe Fencing Sword Fencing Mace Fencing Great Sword Fencing Dagger
Two-handed Slashing Cleaving Axe Cleaving Sword Cleaving Mace Cleaving Great Sword Cleaving Dagger
Two-handed Stabbing Thrusting Axe Thrusting Sword Thrusting Mace Thrusting Great Sword Thrusting Dagger
Dual Wielding Dual Axe Dual Sword Dual Mace Dual Great Sword Dual Dagger
Glaive Twin Axe Twin Sword Twin Mace Twin Great Sword Twin Dagger


Legacy naming convention

Axe Sword Mace Great Sword Dagger
One-handed Slashing Hatchet Saber Mallet Bastard Tanto
One-handed Stabbing Kukri Rapier Bludgeon Svardstav Dirk
Two-handed Slashing Halberd Odachi Warhammer Zweihander Falx
Two-handed Stabbing Pike Yari Kanabo Lance Spear
Dual Wielding Battle Axes Scimitars Tonfas Khopshi Sais
Glaive Bardiche Naginata Maul Fanblade Cleaver